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Landscape Material Variation
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Classroom Contents
How to Create a Sci-Fi Open World in Unreal Engine 5 with KitBash3D
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- 1 Intro
- 2 Downloading the Kit
- 3 Viewport Navigation
- 4 Organizing assets
- 5 Using GYM worlds
- 6 How to create bigger worlds
- 7 Overview of the Gym World
- 8 Creating our Level
- 9 Placing assets in our Level
- 10 Creating the Focal Point
- 11 Adding Roads
- 12 Adding Buildings
- 13 Adding Big Mountains
- 14 Adding another set of rocks
- 15 Modifying Megascans assets
- 16 Creating the Landscape Material
- 17 Adding Landscape Layers
- 18 Adding World texture variation to the Landscape
- 19 Adding the Slope Material to rocks
- 20 Landscape Material Variation
- 21 Adding Floors to walk
- 22 Set Dressing the player area
- 23 Set Dressing with Medium Sized elements
- 24 Set Dressing with Small SIzed elements
- 25 Polishing Background elements
- 26 Changing the atmosphere
- 27 Changing the Post Process Volume
- 28 Adding fog and light shafts
- 29 Fixing World Partition for distant objects
- 30 Migrating the Spaceship project
- 31 Flying the Spaceship