How to Create a Sci-Fi Open World in Unreal Engine 5 with KitBash3D

How to Create a Sci-Fi Open World in Unreal Engine 5 with KitBash3D

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Adding another set of rocks

14 of 31

14 of 31

Adding another set of rocks

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How to Create a Sci-Fi Open World in Unreal Engine 5 with KitBash3D

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  1. 1 Intro
  2. 2 Downloading the Kit
  3. 3 Viewport Navigation
  4. 4 Organizing assets
  5. 5 Using GYM worlds
  6. 6 How to create bigger worlds
  7. 7 Overview of the Gym World
  8. 8 Creating our Level
  9. 9 Placing assets in our Level
  10. 10 Creating the Focal Point
  11. 11 Adding Roads
  12. 12 Adding Buildings
  13. 13 Adding Big Mountains
  14. 14 Adding another set of rocks
  15. 15 Modifying Megascans assets
  16. 16 Creating the Landscape Material
  17. 17 Adding Landscape Layers
  18. 18 Adding World texture variation to the Landscape
  19. 19 Adding the Slope Material to rocks
  20. 20 Landscape Material Variation
  21. 21 Adding Floors to walk
  22. 22 Set Dressing the player area
  23. 23 Set Dressing with Medium Sized elements
  24. 24 Set Dressing with Small SIzed elements
  25. 25 Polishing Background elements
  26. 26 Changing the atmosphere
  27. 27 Changing the Post Process Volume
  28. 28 Adding fog and light shafts
  29. 29 Fixing World Partition for distant objects
  30. 30 Migrating the Spaceship project
  31. 31 Flying the Spaceship

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