How to Create a Game in Unreal Engine 5 - Beginner Tutorial - RTS Game

How to Create a Game in Unreal Engine 5 - Beginner Tutorial - RTS Game

UNF Games via YouTube Direct link

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How to Create a Game in Unreal Engine 5 - Beginner Tutorial - RTS Game

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  1. 1 Support us :D
  2. 2 Introduction
  3. 3 Create the project and import the assets
  4. 4 Quick scene with the landscape tool
  5. 5 Add the assets to the map
  6. 6 Fix the materials
  7. 7 Add a landscape material and paint the zones
  8. 8 Import the needed assets from Megascans
  9. 9 Add the normal textures to the landscape material
  10. 10 Break
  11. 11 Framework classes and set up
  12. 12 Player camera
  13. 13 Input for the camera movement with keyboard
  14. 14 Camera movement with mouse Input
  15. 15 Polishing camera movement
  16. 16 Creating the base building and town hall
  17. 17 Clicking the buildings
  18. 18 Selection indicator
  19. 19 Make the selection indicator work
  20. 20 Adding the deselection
  21. 21 Polishing deselection and add interface communication
  22. 22 Fixing the dwarf materials
  23. 23 Adding a worker unit
  24. 24 Take a break and review what we have done
  25. 25 Add selection decal to our unit
  26. 26 Select the Unit
  27. 27 Use the blueprint component to activate the selection decal
  28. 28 Inputs and logic to send movement to the units
  29. 29 Make the unit move
  30. 30 Click location indicator
  31. 31 Add gold resource
  32. 32 Define when you are clicking the floor
  33. 33 Define interface action when you are clicking gold
  34. 34 Implement the gather resource function
  35. 35 Add animations to moving and mining
  36. 36 Mining interaction between the worker and the resource
  37. 37 Storing the amount of resource in the worker
  38. 38 Adding states to our unit
  39. 39 Implementing a better way of handling our animations
  40. 40 Using the game mode to store important information about the game
  41. 41 Going to the town hall after mining a resource
  42. 42 Getting the gold
  43. 43 Repeating the behavior
  44. 44 Break
  45. 45 Show money in the HUD
  46. 46 Update de HUD values
  47. 47 Polishing gathering gold mechanic
  48. 48 Interact with building
  49. 49 Finish the gathering gold mechanic
  50. 50 Show that the mine is exhausted
  51. 51 Resource gathered effect
  52. 52 Fix more buildings assets
  53. 53 Build a little town
  54. 54 Break
  55. 55 Selection collision actor
  56. 56 Change marquee dimension
  57. 57 Resize the Box Collision
  58. 58 Select the workers
  59. 59 Fix selection bug
  60. 60 Deselect units
  61. 61 Deselect units when the marquee is active
  62. 62 Remove marquee
  63. 63 Selecting and deselecting
  64. 64 Selection marquee in the HUD
  65. 65 Resize the HUD marquee
  66. 66 Marquee position
  67. 67 Marquee size
  68. 68 Health bars
  69. 69 Connect the health bar to the health
  70. 70 Update the health when damaged
  71. 71 Health bars for buildings
  72. 72 Enemies AI Controller
  73. 73 Sending orders to the enemy
  74. 74 Sending the Attack order
  75. 75 Attack order
  76. 76 Player workers can also attack
  77. 77 Finish the attack
  78. 78 Break
  79. 79 Lose the game
  80. 80 Lose game event
  81. 81 Show Lose screen
  82. 82 Implement Lose Screen
  83. 83 Fix broken references
  84. 84 Enemy spawner
  85. 85 Spawning waves
  86. 86 Collisions and obstacles
  87. 87 Disappearing assets
  88. 88 Landscape warnings
  89. 89 Selection component
  90. 90 Scale the indicator
  91. 91 Reuse the component
  92. 92 Learning to debug
  93. 93 Learning to use breakpoints
  94. 94 Fix selection marquee errors
  95. 95 Fix navigation issues
  96. 96 Remove end game errors
  97. 97 Remove health bars
  98. 98 Conclusions

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