Completed
Getting the gold
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Classroom Contents
How to Create a Game in Unreal Engine 5 - Beginner Tutorial - RTS Game
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- 1 Support us :D
- 2 Introduction
- 3 Create the project and import the assets
- 4 Quick scene with the landscape tool
- 5 Add the assets to the map
- 6 Fix the materials
- 7 Add a landscape material and paint the zones
- 8 Import the needed assets from Megascans
- 9 Add the normal textures to the landscape material
- 10 Break
- 11 Framework classes and set up
- 12 Player camera
- 13 Input for the camera movement with keyboard
- 14 Camera movement with mouse Input
- 15 Polishing camera movement
- 16 Creating the base building and town hall
- 17 Clicking the buildings
- 18 Selection indicator
- 19 Make the selection indicator work
- 20 Adding the deselection
- 21 Polishing deselection and add interface communication
- 22 Fixing the dwarf materials
- 23 Adding a worker unit
- 24 Take a break and review what we have done
- 25 Add selection decal to our unit
- 26 Select the Unit
- 27 Use the blueprint component to activate the selection decal
- 28 Inputs and logic to send movement to the units
- 29 Make the unit move
- 30 Click location indicator
- 31 Add gold resource
- 32 Define when you are clicking the floor
- 33 Define interface action when you are clicking gold
- 34 Implement the gather resource function
- 35 Add animations to moving and mining
- 36 Mining interaction between the worker and the resource
- 37 Storing the amount of resource in the worker
- 38 Adding states to our unit
- 39 Implementing a better way of handling our animations
- 40 Using the game mode to store important information about the game
- 41 Going to the town hall after mining a resource
- 42 Getting the gold
- 43 Repeating the behavior
- 44 Break
- 45 Show money in the HUD
- 46 Update de HUD values
- 47 Polishing gathering gold mechanic
- 48 Interact with building
- 49 Finish the gathering gold mechanic
- 50 Show that the mine is exhausted
- 51 Resource gathered effect
- 52 Fix more buildings assets
- 53 Build a little town
- 54 Break
- 55 Selection collision actor
- 56 Change marquee dimension
- 57 Resize the Box Collision
- 58 Select the workers
- 59 Fix selection bug
- 60 Deselect units
- 61 Deselect units when the marquee is active
- 62 Remove marquee
- 63 Selecting and deselecting
- 64 Selection marquee in the HUD
- 65 Resize the HUD marquee
- 66 Marquee position
- 67 Marquee size
- 68 Health bars
- 69 Connect the health bar to the health
- 70 Update the health when damaged
- 71 Health bars for buildings
- 72 Enemies AI Controller
- 73 Sending orders to the enemy
- 74 Sending the Attack order
- 75 Attack order
- 76 Player workers can also attack
- 77 Finish the attack
- 78 Break
- 79 Lose the game
- 80 Lose game event
- 81 Show Lose screen
- 82 Implement Lose Screen
- 83 Fix broken references
- 84 Enemy spawner
- 85 Spawning waves
- 86 Collisions and obstacles
- 87 Disappearing assets
- 88 Landscape warnings
- 89 Selection component
- 90 Scale the indicator
- 91 Reuse the component
- 92 Learning to debug
- 93 Learning to use breakpoints
- 94 Fix selection marquee errors
- 95 Fix navigation issues
- 96 Remove end game errors
- 97 Remove health bars
- 98 Conclusions