Completed
- Texturing Assets in the Scene Using Affinity Photo
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Classroom Contents
Game Environment Creation - Blender & Unity
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- 1 - Intro
- 2 - Video Sponsor
- 3 - My Game Environment process
- 4 - Blocking out the scene in Blender
- 5 - Adding more detail to the scene
- 6 - Added Lighting for Reference
- 7 - Continue Adding The Detail
- 8 - Tying Out New Lighting Ideas
- 9 - Continue Adding The Detail
- 10 - Texturing Assets in the Scene Using Affinity Photo
- 11 - Exporting the Scene to Unity
- 12 - Lighting And Setting up the Scene in Unity
- 13 - Post-Processing the Scene in Unity
- 14 - Baking Scene Lightmaps in Unity
- 15 - Adding Volumetric Lighting to the Scene in Unity
- 16 - Doing Final Tweaks to the Scene
- 17 - Adding Reflections to the Scene in Unity
- 18 - Final Scene Result in unity
- 19 - Sponsor + Outro