High Dynamic Range Color Grading and Display in Frostbite

High Dynamic Range Color Grading and Display in Frostbite

GDC via YouTube Direct link

Version 1: Naïve implementation

14 of 19

14 of 19

Version 1: Naïve implementation

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High Dynamic Range Color Grading and Display in Frostbite

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  1. 1 Intro
  2. 2 Brief history of film & terminology
  3. 3 Frostbite legacy pipeline troubles
  4. 4 Frostbite approach - clean sheet
  5. 5 Tone Display mapping
  6. 6 Filmic tonemap vs Display map
  7. 7 Re-author VFX
  8. 8 Re-introduce hue shifts
  9. 9 What about ACES?
  10. 10 LUT Problems
  11. 11 LUT filtering
  12. 12 Color grading LUT accuracy
  13. 13 Performance
  14. 14 Version 1: Naïve implementation
  15. 15 Iterate: CMASK-aware composite
  16. 16 HDR standards
  17. 17 Dolby Vision
  18. 18 Platform support
  19. 19 Wide gamut rendering

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