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Frostbite approach - clean sheet
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Classroom Contents
High Dynamic Range Color Grading and Display in Frostbite
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- 1 Intro
- 2 Brief history of film & terminology
- 3 Frostbite legacy pipeline troubles
- 4 Frostbite approach - clean sheet
- 5 Tone Display mapping
- 6 Filmic tonemap vs Display map
- 7 Re-author VFX
- 8 Re-introduce hue shifts
- 9 What about ACES?
- 10 LUT Problems
- 11 LUT filtering
- 12 Color grading LUT accuracy
- 13 Performance
- 14 Version 1: Naïve implementation
- 15 Iterate: CMASK-aware composite
- 16 HDR standards
- 17 Dolby Vision
- 18 Platform support
- 19 Wide gamut rendering