Completed
- Questions during break
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Classroom Contents
Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2
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- 1 - Healthbar assignment 1a
- 2 - Healthbar assignment 1b
- 3 - Healthbar assignment 1c
- 4 - Questions
- 5 - Healthbar assignment 1d
- 6 - Questions during break
- 7 - Healthbar assignment 1e
- 8 - Healthbar rounded edges
- 9 - Healthbar border
- 10 - 3D SDF raymarching showcase
- 11 - How SDF raymarching works
- 12 - Questions
- 13 - Lighting
- 14 - Questions
- 15 - Diffuse light Lambert
- 16 - Specular light Phong
- 17 - Questions during break
- 18 - Specular light Blinn-Phong
- 19 - Gloss remapping
- 20 - Compositing putting it all together
- 21 - PBR & BRDFs
- 22 - Energy conservation
- 23 - Questions
- 24 - Forward vs deferred rendering
- 25 - Fresnel glow effect
- 26 - Assignment 2