Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2

Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2

Freya Holmér via YouTube Direct link

- Healthbar assignment 1a

1 of 26

1 of 26

- Healthbar assignment 1a

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Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2

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  1. 1 - Healthbar assignment 1a
  2. 2 - Healthbar assignment 1b
  3. 3 - Healthbar assignment 1c
  4. 4 - Questions
  5. 5 - Healthbar assignment 1d
  6. 6 - Questions during break
  7. 7 - Healthbar assignment 1e
  8. 8 - Healthbar rounded edges
  9. 9 - Healthbar border
  10. 10 - 3D SDF raymarching showcase
  11. 11 - How SDF raymarching works
  12. 12 - Questions
  13. 13 - Lighting
  14. 14 - Questions
  15. 15 - Diffuse light Lambert
  16. 16 - Specular light Phong
  17. 17 - Questions during break
  18. 18 - Specular light Blinn-Phong
  19. 19 - Gloss remapping
  20. 20 - Compositing putting it all together
  21. 21 - PBR & BRDFs
  22. 22 - Energy conservation
  23. 23 - Questions
  24. 24 - Forward vs deferred rendering
  25. 25 - Fresnel glow effect
  26. 26 - Assignment 2

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