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Haxe - An Understated Powerhouse for Software Development
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- 1 Introduction
- 2 What is Haxe
- 3 Challenges in game development
- 4 Flexibility
- 5 Dead Cells
- 6 Armory
- 7 Car
- 8 Vanilla
- 9 Functional programming
- 10 Why compile Haxe
- 11 No more breaks
- 12 I think about it
- 13 Its kind of nice
- 14 Loops
- 15 Multidimensional arrays
- 16 Expression
- 17 String Maps
- 18 Expressions
- 19 Expressions in other languages
- 20 JavaScript
- 21 Optional training
- 22 Onetoone mapping
- 23 Data types
- 24 Abstract
- 25 Static extensions
- 26 Static analyzer
- 27 Generate JavaScript
- 28 Optimize Code
- 29 Inline
- 30 Cogeneration
- 31 Hacks
- 32 GPU code
- 33 Different API languages
- 34 Hacking shading
- 35 Performance optimizations
- 36 Portability
- 37 Compile Time
- 38 Run Time
- 39 Uncomfort Voting
- 40 Runtime Assets
- 41 Interface of Issues
- 42 Config Files
- 43 Tight coupling
- 44 Creating static fields
- 45 Macros
- 46 Compiler output
- 47 Crossplatform development
- 48 Is it a good fit
- 49 Haxe demo
- 50 C vs JavaScript
- 51 Macro