Completed
- Wrap-up
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Classroom Contents
Harnessing Light with URP and the GPU Lightmapper - Unite Now 2020
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro and agenda
- 2 - Universal Render Pipeline
- 3 - Realtime lighting strategy
- 4 - Shadow quality, cascades
- 5 - Baked lighting strategy
- 6 - Explanation of lightmapping
- 7 - Filtering and Charts
- 8 - UVs
- 9 - Iterating on the right settings
- 10 - Mixed lighting
- 11 - Light Probes
- 12 - Reflection Probes
- 13 - Wrap-up