Completed
- Closing Thoughts
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Classroom Contents
Generative Modeling Crash Course for Blender - Geometry Nodes
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- 1 - Intro
- 2 - The Old Way
- 3 - Applications and BY-GEN
- 4 - The Purpose of Generative Modeling
- 5 - Taking it Further
- 6 - Limitations
- 7 - Are You Sitting Comfortably? Let's Begin
- 8 - Creating the Node Tree
- 9 - Moving Geometry
- 10 - Displacing the Mesh
- 11 - Mapping
- 12 - Using a Color Ramp
- 13 - Using Image Textures
- 14 - Making an Input
- 15 - Scaling a Texture
- 16 - Another Cool Result
- 17 - Subdivision Surface
- 18 - Triplanar Mapping
- 19 - The Benefit of Geometry Nodes
- 20 - Referencing Other Objects
- 21 - Generating New Geometry
- 22 - Volume to Mesh
- 23 - Random Coverage
- 24 - Delete Geometry Node
- 25 - Displacing Generated Geometry
- 26 - Changing Voxel Values
- 27 - Setting Materials
- 28 - Material Nodes
- 29 - Cross Section of a Mesh Slicing
- 30 - Weight Painting
- 31 - Restricting the Voxel Layer
- 32 - Preparing the Final Result
- 33 - BY-GEN Addon
- 34 - Closing Thoughts
- 35 - Outro