Generative Modeling Crash Course for Blender - Geometry Nodes

Generative Modeling Crash Course for Blender - Geometry Nodes

Curtis Holt via YouTube Direct link

- Scaling a Texture

15 of 35

15 of 35

- Scaling a Texture

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Classroom Contents

Generative Modeling Crash Course for Blender - Geometry Nodes

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  1. 1 - Intro
  2. 2 - The Old Way
  3. 3 - Applications and BY-GEN
  4. 4 - The Purpose of Generative Modeling
  5. 5 - Taking it Further
  6. 6 - Limitations
  7. 7 - Are You Sitting Comfortably? Let's Begin
  8. 8 - Creating the Node Tree
  9. 9 - Moving Geometry
  10. 10 - Displacing the Mesh
  11. 11 - Mapping
  12. 12 - Using a Color Ramp
  13. 13 - Using Image Textures
  14. 14 - Making an Input
  15. 15 - Scaling a Texture
  16. 16 - Another Cool Result
  17. 17 - Subdivision Surface
  18. 18 - Triplanar Mapping
  19. 19 - The Benefit of Geometry Nodes
  20. 20 - Referencing Other Objects
  21. 21 - Generating New Geometry
  22. 22 - Volume to Mesh
  23. 23 - Random Coverage
  24. 24 - Delete Geometry Node
  25. 25 - Displacing Generated Geometry
  26. 26 - Changing Voxel Values
  27. 27 - Setting Materials
  28. 28 - Material Nodes
  29. 29 - Cross Section of a Mesh Slicing
  30. 30 - Weight Painting
  31. 31 - Restricting the Voxel Layer
  32. 32 - Preparing the Final Result
  33. 33 - BY-GEN Addon
  34. 34 - Closing Thoughts
  35. 35 - Outro

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