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Most difficult part of the journey
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Classroom Contents
Animation Engineering: Tools and Techniques for Game Development
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- 1 Introduction
- 2 Agenda
- 3 What is animation
- 4 Animation blending
- 5 Blend space
- 6 Animation graphs
- 7 Root motion
- 8 Movement through animation
- 9 Motion warping and Delta correction
- 10 How does it work
- 11 Kinematics
- 12 Fabric
- 13 Animation optimization
- 14 Ultimate Battle Simulator
- 15 Animation Engineering Iceberg
- 16 Most difficult part of the journey
- 17 Daily work
- 18 Virtual bones
- 19 Gamedev jobs
- 20 Kubernetes
- 21 Special tooling
- 22 QA