Animation Engineering: Tools and Techniques for Game Development

Animation Engineering: Tools and Techniques for Game Development

GeeCON Conference via YouTube Direct link

Kinematics

11 of 22

11 of 22

Kinematics

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Classroom Contents

Animation Engineering: Tools and Techniques for Game Development

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  1. 1 Introduction
  2. 2 Agenda
  3. 3 What is animation
  4. 4 Animation blending
  5. 5 Blend space
  6. 6 Animation graphs
  7. 7 Root motion
  8. 8 Movement through animation
  9. 9 Motion warping and Delta correction
  10. 10 How does it work
  11. 11 Kinematics
  12. 12 Fabric
  13. 13 Animation optimization
  14. 14 Ultimate Battle Simulator
  15. 15 Animation Engineering Iceberg
  16. 16 Most difficult part of the journey
  17. 17 Daily work
  18. 18 Virtual bones
  19. 19 Gamedev jobs
  20. 20 Kubernetes
  21. 21 Special tooling
  22. 22 QA

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