Game Development with Pygame

Game Development with Pygame

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Pygame Platformer Part 8: Saving High Score

25 of 58

25 of 58

Pygame Platformer Part 8: Saving High Score

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Classroom Contents

Game Development with Pygame

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  1. 1 Game Development 1-1: Getting Started with Pygame
  2. 2 Game Development 1-2: Working with Sprites
  3. 3 Game Development 1-3: More About Sprites
  4. 4 Pygame Shmup Part 1: Player Sprite and Controls
  5. 5 Pygame Shmup Part 2: Enemy Sprites
  6. 6 Pygame Shmup Part 3: Collisions (and Bullets!)
  7. 7 Pygame Shmup Part 4: Adding Graphics
  8. 8 Pygame Shmup Part 5: Improved Collisions
  9. 9 Pygame Shmup Part 6: Sprite Animation
  10. 10 Pygame Shmup Part 7: Score (and Drawing Text)
  11. 11 Pygame Shmup Part 8: Sound and Music
  12. 12 Pygame Shmup Part 9: Shields
  13. 13 Pygame Shmup Part 10: Explosions
  14. 14 Pygame Shmup Part 11: Player Lives
  15. 15 Pygame Shmup Part 12: Powerups
  16. 16 Pygame Shmup Part 13: Powerups (part 2)
  17. 17 Pygame Shmup Part 14: Game Over Screen
  18. 18 Pygame Platformer Part 1: Setting Up
  19. 19 Pygame Platformer Part 2: Player Movement
  20. 20 Pygame Platformer Part 3: Gravity and Platforms
  21. 21 Pygame Platformer Part 4: Jumping
  22. 22 Pygame Platformer Part 5: Scrolling the Window
  23. 23 Pygame Platformer Part 6: Game Over
  24. 24 Pygame Platformer Part 7: Splash & End Screens
  25. 25 Pygame Platformer Part 8: Saving High Score
  26. 26 Pygame Platformer Part 9: Using Spritesheets
  27. 27 Pygame Platformer Part 10: Character Animation (part 1)
  28. 28 Pygame Platformer Part 11: Character Animation (part 2)
  29. 29 Pygame Platformer Part 12: Platform Graphics
  30. 30 Pygame Platformer Part 13: Improved Jumping
  31. 31 Pygame Platformer Part 14: Sound and Music
  32. 32 Pygame Platformer Part 15: Powerups
  33. 33 Pygame Platformer Part 16: Enemies
  34. 34 Pygame Platformer Part 17: Using Collision Masks
  35. 35 Pygame Platformer Part 18: Scrolling Background
  36. 36 Pygame Platformer Part 19: Wrapping Up
  37. 37 Tile-based game Part 1: Setting up
  38. 38 Tile-based game Part 2: Collisions and Tilemap
  39. 39 Tile-based game Part 3: Smooth Movement
  40. 40 Tile-based game Part 4: Scrolling Map / Camera
  41. 41 Tile-based game Part 5: Player Graphics
  42. 42 Tile-based game Part 6: Rotating Player Sprite
  43. 43 Tile-based game Part 7: Mobs
  44. 44 Tile-based game Part 8: Mob Movement
  45. 45 Tile-based game Part 9: Basic Shooting
  46. 46 Tile-based game Part 10: Player and Mob Health
  47. 47 Tile-based game Part 11: Tiled Map Editor
  48. 48 Tile-based game Part 12: Loading Tiled Maps
  49. 49 Tile-based game Part 13: Map Obstacles
  50. 50 Tile-based game Part 14: Better Zombie Movement
  51. 51 Tile-based game Part 15: Simple Visual Effects (and a bug fix!)
  52. 52 Tile-based game Part 16: Items
  53. 53 Tile-based game Part 17: Tweening/Easing Animations
  54. 54 Tile-based game Part 18: Sound Effects
  55. 55 Tile-based game Part 19: Pause Screen
  56. 56 Tile-based game Part 20: More Weapons
  57. 57 Tile-based game Part 21: Damage Effect
  58. 58 Tile-based game Part 22: Game Over

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