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Pygame Shmup Part 11: Player Lives
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Classroom Contents
Game Development with Pygame
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- 1 Game Development 1-1: Getting Started with Pygame
- 2 Game Development 1-2: Working with Sprites
- 3 Game Development 1-3: More About Sprites
- 4 Pygame Shmup Part 1: Player Sprite and Controls
- 5 Pygame Shmup Part 2: Enemy Sprites
- 6 Pygame Shmup Part 3: Collisions (and Bullets!)
- 7 Pygame Shmup Part 4: Adding Graphics
- 8 Pygame Shmup Part 5: Improved Collisions
- 9 Pygame Shmup Part 6: Sprite Animation
- 10 Pygame Shmup Part 7: Score (and Drawing Text)
- 11 Pygame Shmup Part 8: Sound and Music
- 12 Pygame Shmup Part 9: Shields
- 13 Pygame Shmup Part 10: Explosions
- 14 Pygame Shmup Part 11: Player Lives
- 15 Pygame Shmup Part 12: Powerups
- 16 Pygame Shmup Part 13: Powerups (part 2)
- 17 Pygame Shmup Part 14: Game Over Screen
- 18 Pygame Platformer Part 1: Setting Up
- 19 Pygame Platformer Part 2: Player Movement
- 20 Pygame Platformer Part 3: Gravity and Platforms
- 21 Pygame Platformer Part 4: Jumping
- 22 Pygame Platformer Part 5: Scrolling the Window
- 23 Pygame Platformer Part 6: Game Over
- 24 Pygame Platformer Part 7: Splash & End Screens
- 25 Pygame Platformer Part 8: Saving High Score
- 26 Pygame Platformer Part 9: Using Spritesheets
- 27 Pygame Platformer Part 10: Character Animation (part 1)
- 28 Pygame Platformer Part 11: Character Animation (part 2)
- 29 Pygame Platformer Part 12: Platform Graphics
- 30 Pygame Platformer Part 13: Improved Jumping
- 31 Pygame Platformer Part 14: Sound and Music
- 32 Pygame Platformer Part 15: Powerups
- 33 Pygame Platformer Part 16: Enemies
- 34 Pygame Platformer Part 17: Using Collision Masks
- 35 Pygame Platformer Part 18: Scrolling Background
- 36 Pygame Platformer Part 19: Wrapping Up
- 37 Tile-based game Part 1: Setting up
- 38 Tile-based game Part 2: Collisions and Tilemap
- 39 Tile-based game Part 3: Smooth Movement
- 40 Tile-based game Part 4: Scrolling Map / Camera
- 41 Tile-based game Part 5: Player Graphics
- 42 Tile-based game Part 6: Rotating Player Sprite
- 43 Tile-based game Part 7: Mobs
- 44 Tile-based game Part 8: Mob Movement
- 45 Tile-based game Part 9: Basic Shooting
- 46 Tile-based game Part 10: Player and Mob Health
- 47 Tile-based game Part 11: Tiled Map Editor
- 48 Tile-based game Part 12: Loading Tiled Maps
- 49 Tile-based game Part 13: Map Obstacles
- 50 Tile-based game Part 14: Better Zombie Movement
- 51 Tile-based game Part 15: Simple Visual Effects (and a bug fix!)
- 52 Tile-based game Part 16: Items
- 53 Tile-based game Part 17: Tweening/Easing Animations
- 54 Tile-based game Part 18: Sound Effects
- 55 Tile-based game Part 19: Pause Screen
- 56 Tile-based game Part 20: More Weapons
- 57 Tile-based game Part 21: Damage Effect
- 58 Tile-based game Part 22: Game Over