Modeling Clothes and Accessories for Game Characters - Part 2

Modeling Clothes and Accessories for Game Characters - Part 2

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Attaching accessories to the proper bones

15 of 15

15 of 15

Attaching accessories to the proper bones

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Modeling Clothes and Accessories for Game Characters - Part 2

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  1. 1 Clothing blocking in ZBrush
  2. 2 Modelling hardsurface costume sections in Maya
  3. 3 Flower model
  4. 4 Using blocking to create final clothing model
  5. 5 Creating skirt with marvelous designer
  6. 6 Creating chains in ZBrush
  7. 7 Retopo and create trim on skirt
  8. 8 Modeling trims on jacket and corset
  9. 9 Creating surface pattern in ZBrush on socks
  10. 10 Sculpting wrinkles on clothes
  11. 11 Modeling shoes and shin guards in Maya
  12. 12 Placing hair cards
  13. 13 Organizing UVs by texture set
  14. 14 Using ZBrush to import clothing into CC3
  15. 15 Attaching accessories to the proper bones

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