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Modeling trims on jacket and corset
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Classroom Contents
Modeling Clothes and Accessories for Game Characters - Part 2
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- 1 Clothing blocking in ZBrush
- 2 Modelling hardsurface costume sections in Maya
- 3 Flower model
- 4 Using blocking to create final clothing model
- 5 Creating skirt with marvelous designer
- 6 Creating chains in ZBrush
- 7 Retopo and create trim on skirt
- 8 Modeling trims on jacket and corset
- 9 Creating surface pattern in ZBrush on socks
- 10 Sculpting wrinkles on clothes
- 11 Modeling shoes and shin guards in Maya
- 12 Placing hair cards
- 13 Organizing UVs by texture set
- 14 Using ZBrush to import clothing into CC3
- 15 Attaching accessories to the proper bones