Creating Character Models from Concept Art - Part 1

Creating Character Models from Concept Art - Part 1

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Adjusting eye occlusion mesh

6 of 10

6 of 10

Adjusting eye occlusion mesh

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Creating Character Models from Concept Art - Part 1

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  1. 1 Importing body reference plane
  2. 2 Establishing base body proportions
  3. 3 Importing head reference plane
  4. 4 Establishing face proportions using sliders
  5. 5 Fix blink shapes
  6. 6 Adjusting eye occlusion mesh
  7. 7 Sending CC3 base to ZBrush for sculpting
  8. 8 Sculpting character in ZBrush
  9. 9 Using GoZ to send character sculpt from ZBrush into CC3
  10. 10 Testing poses from the content library

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