Completed
- Adjusting Buoyancy and Drag
Class Central Classrooms beta
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Classroom Contents
Foamy Waves with NVIDIA Flex in TouchDesigner - Tutorial
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- 1 - Introduction to Nvidia Flex Simulation
- 2 - Creating a Bounding Box
- 3 - Point Transform and Scaling
- 4 - Setting up the Material and Rendering Pipeline
- 5 - Adding Diffuse Particles
- 6 - Applying Color and Opacity to Particles
- 7 - Adding Force to the Particle Simulation
- 8 - Adjusting Parameters
- 9 - Adjusting Buoyancy and Drag
- 10 - More TouchDesigner and Immersive Content