Completed
In-game LookDev Pipeline
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Classroom Contents
Finding Harmony in Anime Style and Physically Based Rendering
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- 1 Introduction
- 2 Extraordinary Ones: Mirage
- 3 Outline
- 4 Anime Art Style
- 5 2D Sprites
- 6 Cel Shading Character Details
- 7 Cel Shading Limitations
- 8 Physically based rendering
- 9 Integrate with complex materials
- 10 GBuffer Layout
- 11 Main Light
- 12 Dynamic Light
- 13 Flat Face
- 14 Reweighted Light
- 15 Manipulate Skin Color
- 16 Adaptive Shadow System
- 17 Hair Shadow Proxy
- 18 Partial Shadow
- 19 Hair Anisotropic Specular
- 20 See-Through Hair
- 21 Multi-layered Transparency
- 22 Silhouette Lines
- 23 Adaptive Facial Modifier
- 24 In-game LookDev Pipeline
- 25 Summary