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How Minecraft Changes the Future of Games - Minecraft Generation - Extra Credits
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- 1 Propaganda Games - Ethical Game Design - Extra Credits
- 2 God Does Not Play Dice - The Danger of Unquestioned Belief - Extra Credits
- 3 True Female Characters - How to Write Deep and Interesting Characters - Extra Credits
- 4 Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits
- 5 Toxicity - Why Players Rage and How to Defuse It - Extra Credits
- 6 World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters) - Extra Credits
- 7 Call of Juarez: The Cartel - How Lazy Design Hurts Everyone - Extra Credits
- 8 How Minecraft Changes the Future of Games - Minecraft Generation - Extra Credits
- 9 Sex in Games - How Games Need to Mature as a Medium - Extra Credits
- 10 Anonymous - Who Really Hacked PlayStation Network in 2011? - Extra Credits
- 11 Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits
- 12 "Gamer" - What's in a Name? - Extra Credits
- 13 Not a Babysitter - Why Parents Should Play Games with their Kids - Extra Credits
- 14 Religion in Games - I: Mechanics, Lore, and Heart - Extra Credits
- 15 Sexual Diversity - How a Queer Character Made Persona 4 Great - Extra Credits
- 16 Race in Games - Racial Tensions in LA Noire as Character Development - Extra Credits
- 17 Used Games - Ownership in the Digital Age - Extra Credits
- 18 Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits
- 19 Game Reviews - How Can We Improve Game Journalism? - Extra Credits
- 20 Net Neutrality - What a Closed Internet Means - Extra Credits
- 21 Game Addiction - II: How to Defeat Game Compulsion - Extra Credits
- 22 Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits
- 23 "My Name Is Ozymandias..." - How to Archive Games for Future Generations - Extra Credits
- 24 Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits
- 25 Ludus Florentis - Embracing Change in the Games Industry - Extra Credits
- 26 What Is a Game? - How This Question Limits Our Medium - Extra Credits
- 27 Education: An End to Fear - Why Students Hate Homework - Extra Credits
- 28 Global Games: Norway - The Challenges of Norwegian Game Companies - Extra Credits
- 29 Religion in Games - II: How Games Can Explore Faith - Extra Credits
- 30 Minority - Race and Relationships in The Walking Dead - Extra Credits
- 31 Dansky - How to Explore Sensitive Themes Tastefully - Extra Credits
- 32 Free Speech - The Supreme Court Case Against Violent Video Games - Extra Credits
- 33 Gamification - How the Principles of Play Apply to Real Life - Extra Credits
- 34 Ladders and Team Games - Doing it Wrong - Extra Credits
- 35 Game Addiction - III: Why Does Game Compulsion Exist? - Extra Credits
- 36 Incentive Systems and Politics I - Making Congress Responsible for Their Decisions - Extra Credits
- 37 A Little Bit of Yesterday - Why We Love Retro Games So Much - Extra Credits
- 38 "Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better - Extra Credits
- 39 Evil Races are Bad Game Design - Bioessentialism & Worldbuilding - Extra Credits
- 40 Growing with Our Heroes - Why Childhood Favorites Get Dark Reboots - Extra Credits
- 41 Games in Education - How Games Can Improve Our Schools - Extra Credits
- 42 Diversity - Why Do Games Lack Diverse Characters? - Extra Credits
- 43 Beyond Fun - Why Games Need to Be More than Fun - Extra Credits
- 44 Sharing Our Medium - How to Introduce Games to Your Friends - Extra Credits
- 45 Incentive Systems and Politics III - Breaking the Gridlock in US Government - Extra Credits
- 46 Incentive Systems and Politics II - Limiting Corporate Influence on Policy - Extra Credits
- 47 Global Games: Brazil - How to Kickstart a Thriving Game Industry - Extra Credits
- 48 Crowdfunding - How Kickstarter Helps Games Innovate - Extra Credits
- 49 Our Oscars - Why Games Deserve Better than the Spike Video Game Awards - Extra Credits
- 50 The Joy of Losing - Learning to Have Fun Playing Games - Extra Credits
- 51 The Catharsis of Doing - Designing Emotionally Intense Experiences - Extra Credits
- 52 Education: 21st Century Skills - How Games Prepare You for Life - Extra Credits
- 53 Education: Responsive Learning - How Games Help Teachers - Extra Credits
- 54 Moving Forward - Games That Do Good - Extra Credits
- 55 Politics - How to Make Your Voice Heard - Extra Credits
- 56 Global Games: Mexico, Argentina & Chile - The Future of Game Design in Latin America - Extra Credits
- 57 Episode 300: Letters to My Nephews - Never Giving Up - Extra Credits
- 58 The Good We Do - Charity in the Gaming Community - Extra Credits
- 59 Education: Agency - How Games Empower Us - Extra Credits
- 60 Comfortable Play - Respecting Boundaries in Tabletop RPGs - Extra Credits
- 61 Game Therapy - How Can Games Improve Mental Health? - Extra Credits
- 62 A Season of Hope - Child's Play Charity and the Games Community - Extra Credits
- 63 College E-Sports - Road to Glory? - Extra Credits
- 64 User Generated Content - The Upsides and Pitfalls to Level Editors - Extra Credits
- 65 Letters to My Nephews #2 - Learning to Learn - Extra Credits
- 66 Letter to My Nephews #3 - This Is Your Story - Extra Credits
- 67 Mental Health in Games - How We Can Do Better - Extra Credits
- 68 Do You Own Your Games? - Retrogaming Responsibly - Extra Credits
- 69 Mixed Success - Winning and Losing in Tabletop Roleplaying Games - Extra Credits
- 70 Character Creators & Cyberpunk - Player Freedom in Expression - Extra Credits
- 71 Finding Your Favorite Game - Game Discovery in a Crowded Market - Extra Credits
- 72 A Rebuilding Year - Navigating the Ups and Downs of Creative Careers - Extra Credits
- 73 Saving the World with Games - Citizen Science and More - Extra Credits
- 74 Distant Socializing - Gaming in the Time of COVID - Extra Credits
- 75 Reciprocity in RPGs - How to Share the Spotlight - Extra Credits
- 76 Letters to My Nephews #4 - Playing for the Long Game - Extra Credits