Completed
- Repeat to Similar Parts
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Classroom Contents
Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques
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- 1 - Intro
- 2 - Reference Image Import
- 3 - Tapering and Bulging a Log
- 4 - Dynamesh to ZRemesh Log
- 5 - Dynamic Boolean to ZRemesh Log
- 6 - Matching Reference Image
- 7 - Stylized Wood Mask and Inflate
- 8 - Rough blockout sculpt
- 9 - Concentric rings
- 10 - Megascan ZTL download and open
- 11 - XTractor to convert scan data to brush
- 12 - MRGBZ Grabber with scan data
- 13 - History Recall to copy scan data to your mesh
- 14 - UV Master & bake polypaint and normal
- 15 - Array Mesh
- 16 - Repeat to Similar Parts
- 17 - ZBrush Guides Wood and Bark Brush Pack
- 18 - Separating bark from core wood
- 19 - Live Boolean to check for 3D Print gaps
- 20 - Painting an image onto your model
- 21 - FiberMesh grass
- 22 - FiberMesh fur and polypaint