Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques

Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques

Michael Pavlovich via YouTube Direct link

- Intro

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1 of 22

- Intro

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Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques

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  1. 1 - Intro
  2. 2 - Reference Image Import
  3. 3 - Tapering and Bulging a Log
  4. 4 - Dynamesh to ZRemesh Log
  5. 5 - Dynamic Boolean to ZRemesh Log
  6. 6 - Matching Reference Image
  7. 7 - Stylized Wood Mask and Inflate
  8. 8 - Rough blockout sculpt
  9. 9 - Concentric rings
  10. 10 - Megascan ZTL download and open
  11. 11 - XTractor to convert scan data to brush
  12. 12 - MRGBZ Grabber with scan data
  13. 13 - History Recall to copy scan data to your mesh
  14. 14 - UV Master & bake polypaint and normal
  15. 15 - Array Mesh
  16. 16 - Repeat to Similar Parts
  17. 17 - ZBrush Guides Wood and Bark Brush Pack
  18. 18 - Separating bark from core wood
  19. 19 - Live Boolean to check for 3D Print gaps
  20. 20 - Painting an image onto your model
  21. 21 - FiberMesh grass
  22. 22 - FiberMesh fur and polypaint

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