Completed
- Enhancing the High-Frequency Details
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Classroom Contents
Easy Facial Rig in ZBrush with Face Tools - Polypainting Texture Sets - Part 4
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- 1 - Overview
- 2 - Converting Maps to PolyPaint
- 3 - Painting some Details
- 4 - Tweaking the Brush settings for more realistic effect
- 5 - Enhancing the High-Frequency Details
- 6 - Automating Masking Process
- 7 - Mask Peaks and Valleys
- 8 - Adjusting More Realistic Colors with Adjust Color
- 9 - Updating the Colors and Texture from ZBrush to CC4
- 10 - Final Texture