Spooky Scene Workflows - Detailing and Props - Week 2

Spooky Scene Workflows - Detailing and Props - Week 2

Pixologic ZBrush via YouTube Direct link

__ Intersect shape, door

41 of 48

41 of 48

__ Intersect shape, door

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Spooky Scene Workflows - Detailing and Props - Week 2

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  1. 1 Waiting Loop
  2. 2 Welcome
  3. 3 Housekeeping
  4. 4 Insert Multi Mesh, IMM, Brushes
  5. 5 __ Texture Off, Apply to all
  6. 6 __ Example IMM Brushstroke
  7. 7 __ IMM, Brush Settings
  8. 8 __ Low Poly to Substance, UV
  9. 9 __ Create an IMM Brush, Draw direction
  10. 10 __ Append active mesh to IMM
  11. 11 __ Camera Angle dependent, TOP
  12. 12 __ Delete a single IMM object
  13. 13 __ Gizmo positioning before creating IMM
  14. 14 __ Naming Conventions for Substance
  15. 15 __ IMM Curve Brush, Top, Orientation
  16. 16 __ Array Mesh to Preview
  17. 17 __ SubTools and single Object UVs
  18. 18 __ Turn on Curve Mode
  19. 19 __ Modifiers Brush to tweak the IMM, Curve
  20. 20 __ Stroke, Curve Modifiers
  21. 21 __ Overlap, InsertMesh, CurveMode, click refresh
  22. 22 __ Control for the fly-out information
  23. 23 __ SubTool, Split Unmasked Points
  24. 24 __ Auto Groups, Adjust elements
  25. 25 __ Creating an Alternative IMM
  26. 26 Q Changing the Cam View, Icon
  27. 27 __ Modifiers, IMM, Variations, random
  28. 28 Scene, ZSphere Border Technique
  29. 29 __ Positioning ZSpheres, Draw-mode
  30. 30 __ Adaptive Skin, DynaMesh
  31. 31 __ PolyGroup, Polyloop
  32. 32 __ Curve Mode, Frame Mesh, Crease
  33. 33 __ Curve, Tab to IMM, Curve
  34. 34 __ Add IMM to IMM, Modular
  35. 35 Scene, Low-Poly, Pathway Stones
  36. 36 __ Simple example
  37. 37 __ Split Path, Position elements
  38. 38 Scene, ArrayMesh for Door
  39. 39 __ Door frame, stones [1]
  40. 40 __ Wood door
  41. 41 __ Intersect shape, door
  42. 42 __ Sculpting a wood beam
  43. 43 __ Array Mesh, repetitions
  44. 44 __ Door frame, stones [2]
  45. 45 __ Frame Mesh
  46. 46 Next Episode
  47. 47 Check out ZBrush live streams
  48. 48 Wrapping up, thanks and bye

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