Spooky Scene Workflows in ZBrush - Week 1: Blocking and Sculpting

Spooky Scene Workflows in ZBrush - Week 1: Blocking and Sculpting

Pixologic ZBrush via YouTube Direct link

Q IMM and Texture and Colors

47 of 52

47 of 52

Q IMM and Texture and Colors

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Spooky Scene Workflows in ZBrush - Week 1: Blocking and Sculpting

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  1. 1 Waiting Loop
  2. 2 Welcome
  3. 3 Housekeeping
  4. 4 Spooky House
  5. 5 __ Overview
  6. 6 __ Slime Bridge Detail
  7. 7 __ Today's Topic
  8. 8 Q Halloween Challenge
  9. 9 __ House, walkthrough
  10. 10 __ Landscape, walkthrough
  11. 11 __ Blocking and Primitive
  12. 12 __ ZModeler to Mask
  13. 13 __ Main Shape, scale 2nd edge
  14. 14 __ Dynamic Subdivision, smooth
  15. 15 __ Crease
  16. 16 __ Inset, to define Contour
  17. 17 __ Windows, Live Boolean
  18. 18 __ The importance of Vertices
  19. 19 __ Taper shaping Eye, Window
  20. 20 __ Limit Taper Function
  21. 21 __ Bend Curve, Live Boole
  22. 22 __ Array Mesh, Transpose
  23. 23 __ Gizmo tips, orientation
  24. 24 __ Dynamic Local Symmetry
  25. 25 __ Extender
  26. 26 __ Door, Boolean
  27. 27 __ Chimney, Twist, Bend
  28. 28 __ Sub Tooltips
  29. 29 __ Symmetry Copies, ReMesh
  30. 30 __ Eye, Window-cross, QMesh
  31. 31 Spooky Landscape
  32. 32 __ Define Ground Plane
  33. 33 __ Set UVs
  34. 34 __ Slice Curve Brush
  35. 35 __ Checking UVs
  36. 36 __ Shift Click Tab tip
  37. 37 __ Surface Noise, Alpha
  38. 38 __ Mask by Noise
  39. 39 __ Sharpen Mask, FiberMesh
  40. 40 __ Extending the Mask, Brushing
  41. 41 __ Fiber Mesh, Presets
  42. 42 __ Paint Version, Substance
  43. 43 __ Apply Last Action To All Submesh
  44. 44 Q Target Engine for the scene
  45. 45 Next Week Tease, Week 2
  46. 46 __ IMM, Insert Multi Mesh
  47. 47 Q IMM and Texture and Colors
  48. 48 Q Reduce resolution for final Export
  49. 49 Q Multiple materials in SubTools
  50. 50 Q Preview Substance in ZBrush
  51. 51 Q Substance, ZBrush, UV WFL
  52. 52 Wrapping up, Thanks and Bye

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