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__ Limit Taper Function
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Classroom Contents
Spooky Scene Workflows in ZBrush - Week 1: Blocking and Sculpting
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- 1 Waiting Loop
- 2 Welcome
- 3 Housekeeping
- 4 Spooky House
- 5 __ Overview
- 6 __ Slime Bridge Detail
- 7 __ Today's Topic
- 8 Q Halloween Challenge
- 9 __ House, walkthrough
- 10 __ Landscape, walkthrough
- 11 __ Blocking and Primitive
- 12 __ ZModeler to Mask
- 13 __ Main Shape, scale 2nd edge
- 14 __ Dynamic Subdivision, smooth
- 15 __ Crease
- 16 __ Inset, to define Contour
- 17 __ Windows, Live Boolean
- 18 __ The importance of Vertices
- 19 __ Taper shaping Eye, Window
- 20 __ Limit Taper Function
- 21 __ Bend Curve, Live Boole
- 22 __ Array Mesh, Transpose
- 23 __ Gizmo tips, orientation
- 24 __ Dynamic Local Symmetry
- 25 __ Extender
- 26 __ Door, Boolean
- 27 __ Chimney, Twist, Bend
- 28 __ Sub Tooltips
- 29 __ Symmetry Copies, ReMesh
- 30 __ Eye, Window-cross, QMesh
- 31 Spooky Landscape
- 32 __ Define Ground Plane
- 33 __ Set UVs
- 34 __ Slice Curve Brush
- 35 __ Checking UVs
- 36 __ Shift Click Tab tip
- 37 __ Surface Noise, Alpha
- 38 __ Mask by Noise
- 39 __ Sharpen Mask, FiberMesh
- 40 __ Extending the Mask, Brushing
- 41 __ Fiber Mesh, Presets
- 42 __ Paint Version, Substance
- 43 __ Apply Last Action To All Submesh
- 44 Q Target Engine for the scene
- 45 Next Week Tease, Week 2
- 46 __ IMM, Insert Multi Mesh
- 47 Q IMM and Texture and Colors
- 48 Q Reduce resolution for final Export
- 49 Q Multiple materials in SubTools
- 50 Q Preview Substance in ZBrush
- 51 Q Substance, ZBrush, UV WFL
- 52 Wrapping up, Thanks and Bye