Doing IT for Science - Sprints, Startups and the Scientific Method

Doing IT for Science - Sprints, Startups and the Scientific Method

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Agile Product Development

17 of 26

17 of 26

Agile Product Development

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Classroom Contents

Doing IT for Science - Sprints, Startups and the Scientific Method

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  1. 1 Introduction
  2. 2 Computing and Science
  3. 3 Word Processor
  4. 4 On Start Again
  5. 5 Super Mario
  6. 6 Reusing Existing Solutions
  7. 7 Cutting Edge Solutions
  8. 8 The Scientific Method
  9. 9 Rainbows
  10. 10 Newton
  11. 11 Newton Hypothesis
  12. 12 Newtons Vision
  13. 13 Observation
  14. 14 Experiment vs Product
  15. 15 The Pilot System
  16. 16 The Illusion of Choice
  17. 17 Agile Product Development
  18. 18 Scientific Experiment
  19. 19 Dependency Injection
  20. 20 Easy Code Reuse
  21. 21 Experimental Validation
  22. 22 Analysis
  23. 23 Better
  24. 24 Facetoface
  25. 25 Questions
  26. 26 Conclusion

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