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Newton Hypothesis
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Classroom Contents
Doing IT for Science - Sprints, Startups and the Scientific Method
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- 1 Introduction
- 2 Computing and Science
- 3 Word Processor
- 4 On Start Again
- 5 Super Mario
- 6 Reusing Existing Solutions
- 7 Cutting Edge Solutions
- 8 The Scientific Method
- 9 Rainbows
- 10 Newton
- 11 Newton Hypothesis
- 12 Newtons Vision
- 13 Observation
- 14 Experiment vs Product
- 15 The Pilot System
- 16 The Illusion of Choice
- 17 Agile Product Development
- 18 Scientific Experiment
- 19 Dependency Injection
- 20 Easy Code Reuse
- 21 Experimental Validation
- 22 Analysis
- 23 Better
- 24 Facetoface
- 25 Questions
- 26 Conclusion