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Classroom Contents
The Fallacy of Move Fast and Break Things - Balancing Speed and Stability in Software Development
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- 1 Intro
- 2 Move Fast and Break Things
- 3 Dora Report
- 4 Move Fast Break Things
- 5 It Doesnt Work For All
- 6 Consumer Expectations
- 7 Being Competitive
- 8 Tradeoffs
- 9 Confirmation Bias
- 10 Reframing Failure
- 11 Success and Failure
- 12 A Common Failure
- 13 Blameless Culture
- 14 Psychological Safety
- 15 Why
- 16 What
- 17 Tools
- 18 Progressive Delivery
- 19 Safety Valves
- 20 Experimentation
- 21 Experiment definition
- 22 People
- 23 Culture Matters
- 24 Resources