The Fallacy of Move Fast and Break Things - Balancing Speed and Stability in Software Development

The Fallacy of Move Fast and Break Things - Balancing Speed and Stability in Software Development

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Consumer Expectations

6 of 24

6 of 24

Consumer Expectations

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The Fallacy of Move Fast and Break Things - Balancing Speed and Stability in Software Development

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  1. 1 Intro
  2. 2 Move Fast and Break Things
  3. 3 Dora Report
  4. 4 Move Fast Break Things
  5. 5 It Doesnt Work For All
  6. 6 Consumer Expectations
  7. 7 Being Competitive
  8. 8 Tradeoffs
  9. 9 Confirmation Bias
  10. 10 Reframing Failure
  11. 11 Success and Failure
  12. 12 A Common Failure
  13. 13 Blameless Culture
  14. 14 Psychological Safety
  15. 15 Why
  16. 16 What
  17. 17 Tools
  18. 18 Progressive Delivery
  19. 19 Safety Valves
  20. 20 Experimentation
  21. 21 Experiment definition
  22. 22 People
  23. 23 Culture Matters
  24. 24 Resources

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