Completed
Heart Economy and Outfits
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Classroom Contents
Designing Social Play for Sky - Children of the Light
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- 1 Intro
- 2 Play Structure
- 3 Early Prototyping
- 4 Defining Social Play
- 5 Heart Economy and Outfits
- 6 Social Gameplay Loop
- 7 Teaching Social Mechanics
- 8 Growing Relationships
- 9 Launching Beta Servers
- 10 Social Gameplay outside of Gifting
- 11 Cooperative Social Play
- 12 Encouraging Social Play
- 13 Allow Interactions to Happen Naturally
- 14 Removing the Designer