Designing Social Play for Sky - Children of the Light

Designing Social Play for Sky - Children of the Light

GDC via YouTube Direct link

Intro

1 of 14

1 of 14

Intro

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Designing Social Play for Sky - Children of the Light

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  1. 1 Intro
  2. 2 Play Structure
  3. 3 Early Prototyping
  4. 4 Defining Social Play
  5. 5 Heart Economy and Outfits
  6. 6 Social Gameplay Loop
  7. 7 Teaching Social Mechanics
  8. 8 Growing Relationships
  9. 9 Launching Beta Servers
  10. 10 Social Gameplay outside of Gifting
  11. 11 Cooperative Social Play
  12. 12 Encouraging Social Play
  13. 13 Allow Interactions to Happen Naturally
  14. 14 Removing the Designer

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