Designing Real Life-Inspired Figures and Fictional Characters - Part 2

Designing Real Life-Inspired Figures and Fictional Characters - Part 2

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Wrap-up and recap

19 of 19

19 of 19

Wrap-up and recap

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Designing Real Life-Inspired Figures and Fictional Characters - Part 2

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  1. 1 Start
  2. 2 Getting started - sharing favorite cartoons
  3. 3 Chioma’s process for choosing a color palette
  4. 4 Chioma’s workflow - basic shapes with the curvature pen tool
  5. 5 Incorporating shape language
  6. 6 Chioma and Val’s graphic design experience
  7. 7 Environment vs. character illustrations
  8. 8 Most interesting client requests
  9. 9 Working on the wardrobe for the character
  10. 10 Positive work experiences
  11. 11 Client and contract experiences
  12. 12 Pricing advice
  13. 13 Working for exposure and art tests
  14. 14 Getting the conversation started about fair pay
  15. 15 Pricing - ethical guidelines, pricing rates
  16. 16 Overcoming pricing fears
  17. 17 Artist Spotlight of Natalia Yamshchikova https://www.behance.net/natalya_yamshchikova
  18. 18 Adding more textures to the character
  19. 19 Wrap-up and recap

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