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Design Basics
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Classroom Contents
Designing for Performance
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- 1 Introduction
- 2 Performance
- 3 throughput
- 4 response time
- 5 Scalability
- 6 Queue Theory
- 7 Universal Scalability Law
- 8 Logging Frameworks
- 9 Clean Code Movement
- 10 Representation
- 11 Code
- 12 Design Principles
- 13 Dijkstra
- 14 Design Basics
- 15 Feature Envy
- 16 Implementing Btrees
- 17 Relationships
- 18 Data Structures
- 19 Botching
- 20 Simple Example
- 21 Branches
- 22 Simple stuff
- 23 Loops
- 24 Why Does This Matter
- 25 Major Loops
- 26 Composition
- 27 Inlining
- 28 Set Theory
- 29 Jam Hitch
- 30 Continuous Integration
- 31 Telemetry
- 32 Motor Racing
- 33 Open Source
- 34 Summary