Designing Augmented Reality Systems for Speed

Designing Augmented Reality Systems for Speed

Strange Loop Conference via YouTube Direct link

Slam Computation Pipeline

22 of 28

22 of 28

Slam Computation Pipeline

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Classroom Contents

Designing Augmented Reality Systems for Speed

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  1. 1 Intro
  2. 2 Problems in Computer Science
  3. 3 Why is AR so hard
  4. 4 AR is an interdisciplinary field
  5. 5 Understanding the world
  6. 6 Running in realtime
  7. 7 Point cloud
  8. 8 Augmented Reality
  9. 9 Developer Experience
  10. 10 Putting it all together
  11. 11 Infinity Heart Problems
  12. 12 RealTime Computation
  13. 13 Beyond Moores Law
  14. 14 Holmes Law
  15. 15 Fundamental Human Limit
  16. 16 Systems Design
  17. 17 Systems Design Principle for Distributed System
  18. 18 Speeding Up Networking
  19. 19 Unreliable Messages
  20. 20 Ideal Solution
  21. 21 Speeding Up Computation
  22. 22 Slam Computation Pipeline
  23. 23 Embedding Slam
  24. 24 Actor Models
  25. 25 Restructure
  26. 26 Credits
  27. 27 Thanks
  28. 28 Were also hiring

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