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Holmes Law
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Classroom Contents
Designing Augmented Reality Systems for Speed
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- 1 Intro
- 2 Problems in Computer Science
- 3 Why is AR so hard
- 4 AR is an interdisciplinary field
- 5 Understanding the world
- 6 Running in realtime
- 7 Point cloud
- 8 Augmented Reality
- 9 Developer Experience
- 10 Putting it all together
- 11 Infinity Heart Problems
- 12 RealTime Computation
- 13 Beyond Moores Law
- 14 Holmes Law
- 15 Fundamental Human Limit
- 16 Systems Design
- 17 Systems Design Principle for Distributed System
- 18 Speeding Up Networking
- 19 Unreliable Messages
- 20 Ideal Solution
- 21 Speeding Up Computation
- 22 Slam Computation Pipeline
- 23 Embedding Slam
- 24 Actor Models
- 25 Restructure
- 26 Credits
- 27 Thanks
- 28 Were also hiring