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KEY CHANGE
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- 1 Intro
- 2 THE ANNUNCIATION
- 3 DETAILS ARE SIGNIFICANT
- 4 DETAILS ARE POWERFUL
- 5 DETAILS ARE SUBTLE
- 6 DETAILS ARE PORTABLE
- 7 DETAILS ARE MANAGEABLE
- 8 MY DESIGN PROCESS
- 9 REMOVING OPTIONS
- 10 CORNERSTONES
- 11 SOLVING FOR GAMEPLAY
- 12 IMAGINARY CONSTRAINTS
- 13 SPEED
- 14 COMPLEXITY
- 15 MENTAL SYSTEM REQUIREMENTS
- 16 PHYSICAL LIMITATIONS
- 17 RESPONSIVENESS
- 18 PLAYER INTERPRETATION
- 19 FLAVOR
- 20 REWARDING PLAY
- 21 FAKE SUGAR
- 22 GAMIFICATION
- 23 INCREASE CONNECTION
- 24 AMPLIFY SATISFACTION
- 25 CONTINUE THE CYCLE
- 26 THE DESIGN PROCESS
- 27 CONCEPT
- 28 SUPER MARIO BROTHERS
- 29 SONIC THE HEDGEHOG
- 30 MEGA MAN
- 31 KEY CHANGE
- 32 PACE SETTERS
- 33 CYCLE RESETS
- 34 QUESTIONS?