Design in Detail

Design in Detail

GDC via YouTube Direct link

REWARDING PLAY

20 of 34

20 of 34

REWARDING PLAY

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Design in Detail

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  1. 1 Intro
  2. 2 THE ANNUNCIATION
  3. 3 DETAILS ARE SIGNIFICANT
  4. 4 DETAILS ARE POWERFUL
  5. 5 DETAILS ARE SUBTLE
  6. 6 DETAILS ARE PORTABLE
  7. 7 DETAILS ARE MANAGEABLE
  8. 8 MY DESIGN PROCESS
  9. 9 REMOVING OPTIONS
  10. 10 CORNERSTONES
  11. 11 SOLVING FOR GAMEPLAY
  12. 12 IMAGINARY CONSTRAINTS
  13. 13 SPEED
  14. 14 COMPLEXITY
  15. 15 MENTAL SYSTEM REQUIREMENTS
  16. 16 PHYSICAL LIMITATIONS
  17. 17 RESPONSIVENESS
  18. 18 PLAYER INTERPRETATION
  19. 19 FLAVOR
  20. 20 REWARDING PLAY
  21. 21 FAKE SUGAR
  22. 22 GAMIFICATION
  23. 23 INCREASE CONNECTION
  24. 24 AMPLIFY SATISFACTION
  25. 25 CONTINUE THE CYCLE
  26. 26 THE DESIGN PROCESS
  27. 27 CONCEPT
  28. 28 SUPER MARIO BROTHERS
  29. 29 SONIC THE HEDGEHOG
  30. 30 MEGA MAN
  31. 31 KEY CHANGE
  32. 32 PACE SETTERS
  33. 33 CYCLE RESETS
  34. 34 QUESTIONS?

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