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Classroom Contents
Creating an Environment in Unreal Engine 5 Using Megascans
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- 1 Start
- 2 Modeling Tools
- 3 Creating Ground inside Unreal
- 4 Rope Blueprint
- 5 Handplace vs Procedural
- 6 Blocking out the environment
- 7 Breaking Modularity
- 8 Scale contrast
- 9 Verticality
- 10 Swap Low resolution with Nanite meshes
- 11 Adding directional lines
- 12 Should you specialize in the Game Industry?
- 13 Focal Point
- 14 Adding Alien Elements
- 15 Using Modeling tools to change Pivot Point
- 16 UV meshes inside Unreal
- 17 Deforming meshes inside Unreal
- 18 Blending elements in the environment
- 19 How to add ground elements
- 20 Can I make my own assets?
- 21 Converting Megascans assets to look Stylized
- 22 Magic trick to make your scene look better
- 23 Creating wood assets
- 24 Adding Rope
- 25 Adding Smaller elements
- 26 What to skill to develop to work in Big game companies?
- 27 Finishing touches
- 28 Using Painting skills to choose your lightning setup
- 29 Playing with lightning
- 30 Adding fog
- 31 Adding Post Process
- 32 Adding puddle
- 33 Adding Sphere Reflection Capture
- 34 Controlling all your lights in one panel
- 35 Grab High Resolution Screenshot