Creating an Environment in Unreal Engine 5 Using Megascans

Creating an Environment in Unreal Engine 5 Using Megascans

UNF Games via YouTube Direct link

Finishing touches

27 of 35

27 of 35

Finishing touches

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Creating an Environment in Unreal Engine 5 Using Megascans

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  1. 1 Start
  2. 2 Modeling Tools
  3. 3 Creating Ground inside Unreal
  4. 4 Rope Blueprint
  5. 5 Handplace vs Procedural
  6. 6 Blocking out the environment
  7. 7 Breaking Modularity
  8. 8 Scale contrast
  9. 9 Verticality
  10. 10 Swap Low resolution with Nanite meshes
  11. 11 Adding directional lines
  12. 12 Should you specialize in the Game Industry?
  13. 13 Focal Point
  14. 14 Adding Alien Elements
  15. 15 Using Modeling tools to change Pivot Point
  16. 16 UV meshes inside Unreal
  17. 17 Deforming meshes inside Unreal
  18. 18 Blending elements in the environment
  19. 19 How to add ground elements
  20. 20 Can I make my own assets?
  21. 21 Converting Megascans assets to look Stylized
  22. 22 Magic trick to make your scene look better
  23. 23 Creating wood assets
  24. 24 Adding Rope
  25. 25 Adding Smaller elements
  26. 26 What to skill to develop to work in Big game companies?
  27. 27 Finishing touches
  28. 28 Using Painting skills to choose your lightning setup
  29. 29 Playing with lightning
  30. 30 Adding fog
  31. 31 Adding Post Process
  32. 32 Adding puddle
  33. 33 Adding Sphere Reflection Capture
  34. 34 Controlling all your lights in one panel
  35. 35 Grab High Resolution Screenshot

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