Completed
- Nanomesh and Micropoly
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Classroom Contents
Creating 3D Food Packaging Effects in ZBrush - Condiments, Snacks and Vacuum Sealed Items
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Importing textures
- 3 - Polypaint from Texture aspect ratio
- 4 - Slice Curve for packet shape
- 5 - ZRemesh rebuild geometry
- 6 - Morph Diff thickness
- 7 - Dynamic Inflate
- 8 - Transpose Cloth Inflate
- 9 - Spotlight Texture Paint
- 10 - Sculpting wrinkles
- 11 - Enhancing wrinkles with cloth settings
- 12 - Sculpting straight lines
- 13 - Serrated edges with infinite depth
- 14 - Color polypaint texturing and materials in ZBrush
- 15 - Spotlight painting textures
- 16 - Bending a condiment packet with cloth wrinkles
- 17 - MRE energy bar
- 18 - ZBrush and scale
- 19 - Saltine cracker package blockout
- 20 - Modeling a cracker
- 21 - Dynamic cloth Contract shrink wrap
- 22 - Transpose cloth shrink wrap
- 23 - Cape sculpt, zremesh, reconstruct sdiv
- 24 - Peanut and halved peanut creation
- 25 - Peanut package creation
- 26 - Inflate cloth and transpose cloth shrink wrap peanuts
- 27 - Exporting high res assets for baking
- 28 - Creating low res meshes and export for baking
- 29 - Polygroups for UV Master UV creation
- 30 - Import into Substance 3D Painter & baking
- 31 - Applying our polypaint as fill layer texture
- 32 - Texturing a condiment from scratch
- 33 - XTractor stitch brush
- 34 - IMM dot stroke
- 35 - Alpha along stroke - Deco curve brushes
- 36 - Substance Painter stitch along path
- 37 - ZBrush stitch with stroke roll
- 38 - ZModeler QMesh vs Extrude
- 39 - Unweld and polypaint
- 40 - Nanomesh and Micropoly
- 41 - Camera snap to flat surface