Creating 3D Food Packaging Effects in ZBrush - Condiments, Snacks and Vacuum Sealed Items

Creating 3D Food Packaging Effects in ZBrush - Condiments, Snacks and Vacuum Sealed Items

Michael Pavlovich via YouTube Direct link

- Importing textures

2 of 41

2 of 41

- Importing textures

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Creating 3D Food Packaging Effects in ZBrush - Condiments, Snacks and Vacuum Sealed Items

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  1. 1 - Intro
  2. 2 - Importing textures
  3. 3 - Polypaint from Texture aspect ratio
  4. 4 - Slice Curve for packet shape
  5. 5 - ZRemesh rebuild geometry
  6. 6 - Morph Diff thickness
  7. 7 - Dynamic Inflate
  8. 8 - Transpose Cloth Inflate
  9. 9 - Spotlight Texture Paint
  10. 10 - Sculpting wrinkles
  11. 11 - Enhancing wrinkles with cloth settings
  12. 12 - Sculpting straight lines
  13. 13 - Serrated edges with infinite depth
  14. 14 - Color polypaint texturing and materials in ZBrush
  15. 15 - Spotlight painting textures
  16. 16 - Bending a condiment packet with cloth wrinkles
  17. 17 - MRE energy bar
  18. 18 - ZBrush and scale
  19. 19 - Saltine cracker package blockout
  20. 20 - Modeling a cracker
  21. 21 - Dynamic cloth Contract shrink wrap
  22. 22 - Transpose cloth shrink wrap
  23. 23 - Cape sculpt, zremesh, reconstruct sdiv
  24. 24 - Peanut and halved peanut creation
  25. 25 - Peanut package creation
  26. 26 - Inflate cloth and transpose cloth shrink wrap peanuts
  27. 27 - Exporting high res assets for baking
  28. 28 - Creating low res meshes and export for baking
  29. 29 - Polygroups for UV Master UV creation
  30. 30 - Import into Substance 3D Painter & baking
  31. 31 - Applying our polypaint as fill layer texture
  32. 32 - Texturing a condiment from scratch
  33. 33 - XTractor stitch brush
  34. 34 - IMM dot stroke
  35. 35 - Alpha along stroke - Deco curve brushes
  36. 36 - Substance Painter stitch along path
  37. 37 - ZBrush stitch with stroke roll
  38. 38 - ZModeler QMesh vs Extrude
  39. 39 - Unweld and polypaint
  40. 40 - Nanomesh and Micropoly
  41. 41 - Camera snap to flat surface

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