Create a Game from Scratch in Unreal Engine 5 - Full Course Part 2

Create a Game from Scratch in Unreal Engine 5 - Full Course Part 2

UNF Games via YouTube Direct link

55. Impact hit sparks

12 of 83

12 of 83

55. Impact hit sparks

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Create a Game from Scratch in Unreal Engine 5 - Full Course Part 2

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  1. 1 45. Make enemies avoid other enemies
  2. 2 46. Add a Win screen
  3. 3 SECTION 2
  4. 4 47. Create the Niagara Script & System
  5. 5 48. Create the Material
  6. 6 49. Create the Enemy Trail
  7. 7 50. Trail Material & System
  8. 8 51. Spark System
  9. 9 52. Spark Continuation
  10. 10 53. Spark Last Touches
  11. 11 54. Impact Hit fire
  12. 12 55. Impact hit sparks
  13. 13 56. Hit Impact Sparks & Implementation
  14. 14 57. Add our Effect to the Blueprint
  15. 15 58. Fire Hit Last Touches
  16. 16 59. Hit VFX
  17. 17 60. Hit VFX Last Touches
  18. 18 61. Hit VFX Placement Fixes
  19. 19 62. Hit Screen Blueprint
  20. 20 63. Hit Screen Blueprint Last Touches
  21. 21 64. Hit Screen Material
  22. 22 65. Flower Material
  23. 23 66. Flower VFX
  24. 24 67. Tweaking Niagara
  25. 25 68. Niagara Sparks
  26. 26 69. Niagara Fixes
  27. 27 SECTION 3
  28. 28 70. Create our Level
  29. 29 71. Create the base of our Landscape
  30. 30 72. Sculpt the First area of the level
  31. 31 73. Add a secondary path
  32. 32 74. Create a bigger area
  33. 33 75. How World Partition Works
  34. 34 76. Add more playable areas
  35. 35 77. Finish the Level Design Layout
  36. 36 78. Create the Landscape Material
  37. 37 79. Change Landscape texture tiling
  38. 38 80. Fixing the distance tiling of the Material
  39. 39 81. Organizing the Nodes
  40. 40 82. Add Displacement
  41. 41 83. Create the Material function for the layer
  42. 42 84. Add a second layer for the Landscape
  43. 43 85. Add the rest of Landscape layers
  44. 44 86. Overview of the painting process
  45. 45 87. Add Big elements to your scene
  46. 46 88. Finish the Big elements of the scene
  47. 47 89. How to add Medium Sized Elements to your scene
  48. 48 90. How to create Level Instanced Actors
  49. 49 91. Overview of the Medium elements of the scene
  50. 50 92. Create the rock master material
  51. 51 93. Create the World Masking
  52. 52 94. Add a second layer for the rock
  53. 53 95. Optimization part 1
  54. 54 96. Optmization part 2
  55. 55 97. Test our game
  56. 56 98. Add the Slope mask for the rock material
  57. 57 99. Download Free Assets from Epic Games
  58. 58 100. Create Groups to start using assets
  59. 59 101. Add the Focal point to our level
  60. 60 102. How to decorate the environment using environmental assets
  61. 61 103. Add background elements
  62. 62 104. How to start lighting your environment
  63. 63 105. Add Post Process Volume
  64. 64 106. Add Light Shafts and Lens Flares
  65. 65 107. Add Fog
  66. 66 108. Create the HP Bar mask
  67. 67 109. Create the Material for the HP Bar
  68. 68 110. Add the Material to the Widget
  69. 69 111. Add our UI Avatar
  70. 70 112. Create the Main Menu Button Texture
  71. 71 113. Change the Main Button Widget Style
  72. 72 114. Add the Same Widget Style to the Win widget
  73. 73 115. Change the style of the Title
  74. 74 116. Add our enemies to our level
  75. 75 117. Add our Victory condition
  76. 76 118. How to make your game fun
  77. 77 SECTION 4
  78. 78 119. Bug fix: The Player may fall to the ground after respawning on lower end PCs
  79. 79 120. Bug Fix: Enemies no longer attack the player after the previous bug fix
  80. 80 121. Add Camera shake when the player walks
  81. 81 122. Add camera shakes when the player receives damage and for projectiles
  82. 82 123. Add enemy hit animation
  83. 83 124. Add cinematic at the start to show the main quest of the game

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