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40. Add the left hand attack to the player animation blueprint
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Classroom Contents
Create a Game from Scratch in Unreal Engine 5 - Full Course Part 1
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- 1 00. Intro
- 2 SECTION 1
- 3 01. Create the project and import assets
- 4 02. Determine what to implement
- 5 03. Setting up the game mode
- 6 04. Win game functionality
- 7 05. Create the reward blueprint
- 8 06. Create an interaction system
- 9 07. Managing assets dependencies
- 10 08. Add a combat state
- 11 09. Create animation blueprint and sequences
- 12 10. Create an Idle Animation using linked animations
- 13 11. Combat stance
- 14 12. Create attack animation
- 15 13. Add attack animation to your character
- 16 14. Add sword to character
- 17 15. Sphere trace to get hits from the sword
- 18 16. Custom number of collision points on the sword
- 19 17. Do damage to hitted actors
- 20 18. Activating and deactivating the weapon based on the animations
- 21 19. Create a base enemy class
- 22 20. Add health to the characters in a modular way
- 23 21. Enemy damage and death state
- 24 22. Solve bug where the sword does damage to the character that holds it
- 25 23. Change enemy mesh and create its animation blueprint
- 26 24. Create AI Controller for the enemy
- 27 25. Follow rutine with behavior trees
- 28 26. Enemy follow and attack with behavior tree tasks
- 29 27. Enemy waits for attack to finish to continue its other tasks
- 30 28. Fixing the enemy death that didnt trigger and adding a physics asset to it
- 31 29. Determine how and when the enemy is going to attack the player
- 32 30. Implement enemy range check and line of sight
- 33 31. Aborting behaviors through decorators
- 34 32. Enemy goes to the last known player location after losing sight of it
- 35 33. Enemies patrol behavior
- 36 34. Make the enemies do damage
- 37 35. Enemies can only damage the player
- 38 36. Player Death Screen
- 39 37. Implement Player health bar
- 40 38. Polish player camera and sword
- 41 39. Animate the Ranged Attack in engine
- 42 40. Add the left hand attack to the player animation blueprint
- 43 41. Layer animations to handle attacking with the left and right hand
- 44 42. Create projectile blueprint
- 45 43. Attack enemies with the projectiles
- 46 44. Make enemies search the location where they where damaged