Create a Game from Scratch in Unreal Engine 5 - Full Course Part 1

Create a Game from Scratch in Unreal Engine 5 - Full Course Part 1

UNF Games via YouTube Direct link

24. Create AI Controller for the enemy

26 of 46

26 of 46

24. Create AI Controller for the enemy

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Create a Game from Scratch in Unreal Engine 5 - Full Course Part 1

Automatically move to the next video in the Classroom when playback concludes

  1. 1 00. Intro
  2. 2 SECTION 1
  3. 3 01. Create the project and import assets
  4. 4 02. Determine what to implement
  5. 5 03. Setting up the game mode
  6. 6 04. Win game functionality
  7. 7 05. Create the reward blueprint
  8. 8 06. Create an interaction system
  9. 9 07. Managing assets dependencies
  10. 10 08. Add a combat state
  11. 11 09. Create animation blueprint and sequences
  12. 12 10. Create an Idle Animation using linked animations
  13. 13 11. Combat stance
  14. 14 12. Create attack animation
  15. 15 13. Add attack animation to your character
  16. 16 14. Add sword to character
  17. 17 15. Sphere trace to get hits from the sword
  18. 18 16. Custom number of collision points on the sword
  19. 19 17. Do damage to hitted actors
  20. 20 18. Activating and deactivating the weapon based on the animations
  21. 21 19. Create a base enemy class
  22. 22 20. Add health to the characters in a modular way
  23. 23 21. Enemy damage and death state
  24. 24 22. Solve bug where the sword does damage to the character that holds it
  25. 25 23. Change enemy mesh and create its animation blueprint
  26. 26 24. Create AI Controller for the enemy
  27. 27 25. Follow rutine with behavior trees
  28. 28 26. Enemy follow and attack with behavior tree tasks
  29. 29 27. Enemy waits for attack to finish to continue its other tasks
  30. 30 28. Fixing the enemy death that didnt trigger and adding a physics asset to it
  31. 31 29. Determine how and when the enemy is going to attack the player
  32. 32 30. Implement enemy range check and line of sight
  33. 33 31. Aborting behaviors through decorators
  34. 34 32. Enemy goes to the last known player location after losing sight of it
  35. 35 33. Enemies patrol behavior
  36. 36 34. Make the enemies do damage
  37. 37 35. Enemies can only damage the player
  38. 38 36. Player Death Screen
  39. 39 37. Implement Player health bar
  40. 40 38. Polish player camera and sword
  41. 41 39. Animate the Ranged Attack in engine
  42. 42 40. Add the left hand attack to the player animation blueprint
  43. 43 41. Layer animations to handle attacking with the left and right hand
  44. 44 42. Create projectile blueprint
  45. 45 43. Attack enemies with the projectiles
  46. 46 44. Make enemies search the location where they where damaged

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.