Completed
Things don't always go as planned...
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Classroom Contents
Crafting a Tiny Open World - A Short Hike Postmortem
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- 1 Intro
- 2 A Short Hike Postmortem
- 3 Short games are a thing!
- 4 Working Within Limitations!
- 5 Crunchy Pixels
- 6 Simpler Models
- 7 3D Pixelation in Unity
- 8 Referencing Colours
- 9 Custom Unlit-ish Shaders
- 10 Custom Lighting Ramp
- 11 Easy UVs with Unlit Style
- 12 Post Processing Effects
- 13 Making Art Within Your Limitations
- 14 Meeting the Deadline
- 15 The Scrum Board You Know and Love (?)
- 16 Reusing knowledge, tools, and assets
- 17 Landscaping
- 18 Triplanar Shader
- 19 Terrain Painting
- 20 Custom Tooling
- 21 Cutting corners...
- 22 Why open world?
- 23 Things don't always go as planned...
- 24 Provide Guidance
- 25 Use Gates
- 26 Silent Repetition
- 27 Prime the Player
- 28 Balancing The Final Area
- 29 The Humble Original Release
- 30 Setting Expectations
- 31 Sweet Release!
- 32 First Week Steam Page Traffic