Crafting a Tiny Open World - A Short Hike Postmortem

Crafting a Tiny Open World - A Short Hike Postmortem

GDC via YouTube Direct link

Short games are a thing!

3 of 32

3 of 32

Short games are a thing!

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Crafting a Tiny Open World - A Short Hike Postmortem

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  1. 1 Intro
  2. 2 A Short Hike Postmortem
  3. 3 Short games are a thing!
  4. 4 Working Within Limitations!
  5. 5 Crunchy Pixels
  6. 6 Simpler Models
  7. 7 3D Pixelation in Unity
  8. 8 Referencing Colours
  9. 9 Custom Unlit-ish Shaders
  10. 10 Custom Lighting Ramp
  11. 11 Easy UVs with Unlit Style
  12. 12 Post Processing Effects
  13. 13 Making Art Within Your Limitations
  14. 14 Meeting the Deadline
  15. 15 The Scrum Board You Know and Love (?)
  16. 16 Reusing knowledge, tools, and assets
  17. 17 Landscaping
  18. 18 Triplanar Shader
  19. 19 Terrain Painting
  20. 20 Custom Tooling
  21. 21 Cutting corners...
  22. 22 Why open world?
  23. 23 Things don't always go as planned...
  24. 24 Provide Guidance
  25. 25 Use Gates
  26. 26 Silent Repetition
  27. 27 Prime the Player
  28. 28 Balancing The Final Area
  29. 29 The Humble Original Release
  30. 30 Setting Expectations
  31. 31 Sweet Release!
  32. 32 First Week Steam Page Traffic

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